The matches are fast-paced and map types are strongly influenced by FPS games, with modes such as Domination note the teams try to hold more control points than their rivals for as long as possible or Assault. World in Conflict is lauded for its multiplayer, which has the player assume a specific role in combat, commanding only a small, specialized force on the battlefield and working together with the other players to win. The story is told through the eyes of a subordinate to the legendary Colonel Sawyer, Lieutenant Parker, as Sawyer's battalion fights a desperate war to contain the red menace. In a massive gamble, the Soviet Union smuggles several battalions into Seattle harbour on freight ships, counting on the fact that most U.S.
The conquest is at first a success, but as the months go by NATO rallies, and it becomes clear that the Soviets are overstretched and out of momentum, causing the conflict to settle into a stalemate. The Soviet Union, bankrupt and desperate, launches a surprise attack across its European borders, surprising the rest of the world. The single-player campaign takes place in 1989. Best described as Red Dawn (1984) meets Ground Control, the game eschews traditional RTS elements in favor of a more tactical approach: no base building occurs, units are air-dropped, and individual armies rarely number more than a dozen units. Set during the closing days of the Cold War, the game explores what might have happened had the Warsaw Pact countries decided to start World War III instead of allowing the gradual collapse of its constituent governments. World in Conflict is a 2007 Real Time Tactics game by Massive Entertainment.